venerdì 14 novembre 2014

I CAN'T STOP REVENANT

I've been working very hard for James Henry's pitches, but in the last two days i relaxed doing all the work for Revenant. This week we had to do some farm creatures, mostly dogs and cats: since most of the others drew normal dogs or wolves as creatures, i wanted to do something a little wacky, a black gooey pug. It is not very terrifying, but it is different and a little creepy. What else? a Jelly cat made of souls, a monkey/human/dalmatian demon and a scarecrow that flies around with crows.
All in a day's work
Literally





I got quite excited when they asked me to do some props for the crypt level, felt like they really liked my style (or they really need help [hopefully the first one]). Fun and cool to draw with detail things that i usually do not care much about. Finger crossed, maybe they'll ask for more.


And for last i designed other three human characters
Susan, the spoiled girl
Matthew, the dumb good looking meanie
and Eleanor, the giant rude daughter of the blacksmith

still experimenting big simple shapes to start with.


domenica 2 novembre 2014

More Revenant again

More creature design for Revenant: despite really enjoying doing these i am a little sad knowing that the game totally changed play style, from action/ platform game to puzzle solving one. I do not really endorse the idea but as a character designer, i'll keep doing my job with the very same passion. Some of these are a little rushed like the church grimm or the hunky punk, but i really enjoyed doing all of them. Gotta do some humans now, wish me luck






venerdì 24 ottobre 2014

Funny 15: Hail pie

My funny in 15 animation done with Leigh Juggins and Samirah Bello. I worked mainly as a director, doing character design, main poses and background artist, it was fun what was supposed to be funny became obnoxious to me. Despite being a very small group we manage to finish very early and worked great. now it is time to rest a little, i need to draw different things.
Enjoy and LAUGH








lunedì 20 ottobre 2014

I AM READY, PITCHES

Ayyyy here is my showreel i presented the third years on my second year here in falmouth university. i wish i added more drawings, but i lost half of them with my hard-drive and i wanted to sync the actual video with the music. I like the general groovy effect, so whatever, i am satisfied with it :)






More revenant

More concept art for Revenant's environment. It is coming out fairly nice, despite the facts that i am yet not sure about which technique should i use for my works. lineart is quick and easy but doesn't look as cool as blackshapes. Ahhh man, what a bummer!

Environment, plus details and explanation




Oh yea, the humans, i am trying a new style for them, basic shapes, exaggerated features, kind of comic but in a dark grim environment.


lunedì 13 ottobre 2014

trees and stuff

Three different environment pieces i did for the revenant project. While the landscapes looks a "little too sketchy", i like the look of the tree props i did: there is something special about them, a calming soothing sense of harmony, doing vegetables and rocks will definitely be a subject that i'd go deeper into. For the landscapes instead, i feel like the full line art one isn't my thing, while the sketchy one is much more enjoyable: the only problem subsists when i spent all my life doing lineart and well, yea...i got to reinvent myself again





giovedì 9 ottobre 2014

Revenant, the start

I started working as a character designer for the third year project "Revenant", a video game bible. The thought that my art could be used for a video game in the future really excite me and fuels me to draw AAAAAL NIGHT. So far i have done four creatures, but there are still many to come: the only limit is the hours i need to sleep! AH!
...
i am sure this is not healthy